mbasoli.blogg.se

Kristal audio engine.
Kristal audio engine.




About folder partsĪ folder part is very similar to a normal audio part, except that it is created by joining one or more audio parts together, using the Glue tool. This is known as non-destructive audio editing (since no permanent changes are made to the files). Instead, it will play the sections of the audio file pointed to by the smaller parts, in the order that those parts occur.

kristal audio engine.

Similarly, if you split an audio part into three smaller parts and then rearrange them, KRISTAL will not split the audio file: Instead, it will play the same audio file once for each time it encounters a part pointing to that file. This means that if you create several duplicates of an audio part, KRISTAL will not create copies of the audio file it points to: It doesn't actually contain any audio data instead it contains information about which section(s) of the audio file KRISTAL should play, and when.

kristal audio engine.

There is a close relationship between audio files and audio parts - but they are not identical.Īn audio part is really just a 'pointer' to an audio file on your hard drive. Audio parts are the fundamental objects in an Arrangement.Īn audio part appears as a box, containing a 'waveform' (or a pair of waveforms, in the case of stereo parts).Ī waveform can be thought of as a kind of 'graph' of a sound, with 'amplitude' or volume on the vertical axis, and time on the horizontal axis.Īn audio part is effectively a block of sound, which you can move, resize, split and work with in various other ways.īy carefully editing and arranging your audio parts, you can have complete control over the structure of your project.






Kristal audio engine.